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ECCV 2026 doesn't rely on "God's point of view" or "perfect instructions": REAL moves a physically i

2026-09-15 11:1270RoboInd Editorial TeamWeChat Official Account

Real homework often starts with "incomplete information": robots don't know where the target is, and users don't have to be able to say what they want. Faced with vague instructions like "help me get snacks off the table", robots not only actively search for candidate objects, but also ask users to confirm which one to pick after finding bread and several doughnuts.

In the real world, exploring the environment, understanding intentions and executing actions are not three separate issues.

Researchers from the Shanghai University of Transportation and the Shanghai Artificial Intelligence Laboratory have put forward a proposal to address this issue.REALAn explorable, interactive, deployable visual and physical intelligence framework for mobile operations in an open world, and a complete technical link between simulation, data generation, model training, system evaluation, and real-machine deployment.ECCV 2026Received.

The following is a link to the paper:https://arxiv.org/abs/2607.13653

️ Main page of the project:https://internrobotics.github.io/REAL/

Open the source code:https://github.com/InternRobotics/REAL

One, from simulation to the real world:

There is no "God's point of view", and there is no "perfect direction".

In its move from simulation to the real world, REAL focuses on two over-idealized assumptions in existing physically-intelligent simulation environments:Environmental information is well knownwithThe user's intent is clearIn real deployments, smart bodies often face the opposite.Environmental Unknownthe lack of prior perception of robots; andIntent is unclearIt is difficult for users to specify one-time requirements at the start of tasks. Specifically:

First of all,Lack of information on environmental statusExisting simulation environments typically provide real information such as the number and location of mission-related objects through privileged perception interfaces (oracle perception API), but in real environments, such information cannot be directly accessed, and intelligent entities need to rely on active exploration to discover objects.

The second isConfusing information about user intentExisting physical intelligence assessment tasks usually assume that the instructions are clear and clear, but users in real situations do not necessarily know the full picture of the environment, often only give vague requirements, and gradually fine-tune tasks according to the feedback of the intelligent body. Therefore, the intelligent body in the real environment needs to be able to feedback on the current state of the environment and adjust subsequent behaviour according to user needs.

To address these two types of uncertainty, REAL will actively integrate exploration, visual target positioning, natural language intent disagreements, and physical operations into a single decision-making loop: the system uses first-person perspective RGB observation as the primary perceptual input, and combines the carrier areas provided by the mapping system (such as desktops, cabinets) as the search prelude; when the intelligent body discovers multiple candidate targets during the exploration phase, the intelligent body actively reports the exploration results and asks the user for detailed instructions (e.g. "I found a package and two desserts, which one do you want?"); the intelligent body's inquiries from the previous exploration results further detail the user's feedback on the task objectives.

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Figure 1. The contrast between the REAL working model and the existing execution model

Second, REAL:

Agentic architecture for an open world of mobile operations

Built on top of the InternUtopia simulation platform, using its high-fidelity rendering capabilities, rich interactive simulation scenarios and assets, REAL designed a data collection, training and evaluation pipeline for mobile operators, ultimately forming an Agentic framework for open world mobile operations. The top layer architecture of the framework consists of three core components:

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Figure 2. REAL framework design

Based on this top-level architecture, REAL has made three core contributions at the environmental, data and deployment levels:

Three, technological achievements:

Actively exploring, communicating and solving problems at high and low levels

Actively exploring and interacting with disadvantaged perception

In the REAL framework, the intelligent body only receives accessible structural prefixes, i.e. the ID and semantic categories of the area or scene nodes (such as desktops, cabinets).Four steps to exploring tool chains(navigation, multi-point scanning, target detection, coordinated observation) to actively obtain visual information. The system will split detected 2D masks into 3D space to construct temporary exploration maps and assign visual IDs to objects through SoM (Set-of-Mark). Subsequent capture and placement operations are all based on visual ID calls, allowing the robot to complete the task.Visual target positioning and divergenceAt the same time, REAL accesses a simulation user driven by a large model that can respond based on the object and task configuration currently discovered, making active communication the execution link directly triggered by the results of the exploration.

High-low-level decryption execution based on MCP protocol

Thanks to the introduction of the MCP protocol, the "brain" model can always focus on task planning and state tracking, and output a unified format of discrete tool calls.The simulated environment and the real environment are abstracted as consistent interaction spaces through unified tool interfacesWhen the system migrates to real-machine deployments, the underlying continuous physical control is taken over by specialized physical skills such as the $\pi_{0.5}$ model. This high-low-level puzzle design allows high-level strategies to migrate zero samples directly to real physical robots without completely retraining them.

SFT and GSPO: Tools aligned first, learn closed-loop decision-making

Intelligences use Qwen3-VL-8B-Instruct as a baseline model to accommodate multi-modal capabilities and the robotic side of reasoning efficiency. For the above-contextual expansion problems that are easy to encounter in long-range tasks, the system models the decision-making process into parts that can be observed in Markov's decision-making process, and uses structured auto-abstract historical states to avoid the complete interaction trajectory being rewritten at each step. The entire training pipeline is divided into two core phases:

Through this two-stage training pipeline, the training strategy will be based on real feedback from the environment, independently deciding when to continue exploring, when to redesign, and when to confirm to users.

Four, the REAL-Bench:

Assessment of design and experimental results

REAL-Bench included.241 mission examplesThey are divided into four mission families:

The four categories of missions together cover the entire execution process of "exploring the positioning of the antenna and the operation of the antenna communication", and from different angles test the ability of the intelligent body to respond to visual interference, perceptual dynamics, interactive decision-making and active exploration.

Experimental results: SFT learns to "use tools" and RL learns to "interact autonomously".

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5 Real-time deployment: 60 real-world tests

Episodes 78.3% end-to-end success rate

In order to validate the sim-to-real capabilities, the team will migrate the trained high-level strategy to zero samples.ARX LIFT2 mobile robot with two arms:

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Figure 4. Deployment in real missions confirms the effectiveness of REAL

This execution sequence demonstrates the system's understanding of the relationship between mission preconditions and operational dependence. At the same time, REAL keeps track of and updates current mission progress through structured historical status records and updates, keeping the progress relevant only to subsequent decisions, and reviewing documented information through tool feedback rather than the complete historical trajectory, thus avoiding the rapid growth of the context and reducing the accumulation of neglect and errors in execution status.

Six, to sum up.

At the heart of REAL is the redesign of the information boundary between simulation training and real deployment, so that a physically intelligent body no longer relies on the two traditional idealized assumptions that are unattainable in reality - the "perfect perception" and the assumption that users can always give clear, complete instructions - and moves towards more realistic deployment conditions: the intelligent body must actively access environmental evidence through visual exploration, complete the user's intentions when necessary through communication, and ultimately call upon deployable physical skills to complete tasks.

On this basis, REAL uses a unified MCP tool interface to deeply blend high-level visual reasoning with specific physical execution backgrounds, enabling the same set of high-level strategies to migrate from simulated environment zero samples to real-arm mobile robots. REAL-Bench, in line with real-world experiments, suggests that model learning encourages enduring closed-loop decision-making under "unseen, unseen, unenforced execution-failure conditions, and provides an efficient pathway from limited intelligence to the real world".



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